Retrieve the Key That Opens Any Lock
Type: Main Quest
Region/Scope: Onadbyrr → Tomb of the Constructor
Overview
A master key exists—capable of opening any lock, mundane or magical. It is vital for bypassing the sealed Royal Quarters during the party’s future infiltration of the palace.
The key was once held by Deverellio Prankar, a brilliant thief and terrible gambler, who took it with him into the Tomb of the Constructor, a resting place tied to a minor deity.
He never returned.
If the party wants to reach the cursed Crown, they must complete these steps.
Objectives
- Locate the Tomb of the Constructor.
- Find the remains or belongings of Deverellio Prankar.
- Recover the master key from somewhere within the tomb.
- Determine whether the key has any limitations (e.g., single use or multi-use).
Role in the Story
- This is one of the three primary tasks needed before the party can break into the Royal Quarters.
- The key is required to open the palace’s magically sealed doors during the larger effort to cleanse or destroy the cursed Crown.
- The party is uniquely suited for this job, as the knights are unable to act without their magical gear.
Source
- Ricio Tane – Explained the key’s existence, its capabilities, and its last known owner.
- Lord Signmonder – Confirmed the need for the key as part of the broader plan to reach the Crown.
- Party Discussion – Clarified the tomb as the first major step required for the infiltration sequence.
Notable Moments
Session 8 - Acquired
- The party learns that the key can open any lock, magical or mundane.
- It was taken into the Tomb of the Constructor by Deverellio Prankar, who never came back.
- The Constructor is identified as a lesser deity, making the tomb a dangerous and sacred site.
- The party outlines that retrieving the key is one of the three major steps: